Some balls bounce better than others.
A particular ball can be characterized by its
- coefficient of restitution:
- when its bounces off a hard, stationary surface that can't move.
- coefficient of restitution r = Vf /
Vi
- remains constant over a wide range of collision speeds.
- the collision energy (become thermal energy).
- different coefficient of restitution.
1. You can enter different value of coefficient of restitution as (Vo/Vi).
- Then, press return key to start the animation.
- Click near the tip of bluearrow
( represent its velocity)
- and drag it left/right.
4. Press Start button to start/restart animation.
- The animation will stop automatically when it bounces off the screen.
- It also clear the screen.
- If you click the left mouse button,
- animation will resume when you release it.
- you need to click it again to resume.
- You will know the timing t from (X and velocity Vx)
You should be able to get some graph like this (click me).
Your suggestions are highly appreciated!
E-mail : Please click hwang@phy03.phy.ntnu.edu.tw
Author¡GFu-Kwun Hwang, Dept. of physics, National Taiwan Normal University
Last modified :
Subject: bouncing ball Date: Fri, 21 Apr 2000 05:01:29 -0400 From: David and Carol <blood@boone.net> To: hwang@phy03.phy.ntnu.edu.tw http://www.phy.ntnu.edu.tw/java/bouncingBall/bouncingBall.html the above site has been helpful in a differential equations project I am currently undertaking. One thing that would make your applet invaluable to me is if heights were marked on the picture of the bouncing ball. I am measuring the height of a ball and am trying to find it's coefficient of restitution. Is there anyway of setting initial heights on your applet and finding the maximums of each consecutive bounce? thank you, David The code was modified according to David's suggestion Apr. 21, 2000