lwm2010a5_skp
Author: Andreas Brinken

Vektoren AE und DB anzeigen

\mbox{Vektoren } \vec DB \mbox { und } \vec AE \mbox { anzeigen..}

Skalarprodukt anzeigen

Skalarprodukt anzeigen

\vec AE

\vec DB

\mbox{ Strecken } \overline CD \mbox{ und }\overline CE 

Strecken

anzeigen.

C = (-2.52, -2.68)
A = (-3.92, -4.1)
c = Circle(C, A)
B = Rotate(A, 90.0°, C)
α = Angle(A, C, B)
Vieleck1, a, b, b' = Polygon(A, B, C)
d = Ray(A, C)
D = Point(d)
f = Line(D, B)
g = Ray(C, B)
E = Point(g)
e = Line(A, E)
h = Circle(D, C, E)
j = Line(A, B)
k = Line(D, E)
G = Intersect(k, j)
B' = Rotate(B, 90.0°, G)
γ = Angle(B, G, B')
l = false
i = Line(D, B)
m = Ray(C, E)
n = Line(A, E)
u = Vector(D, B)
v = Vector(A, E)
p = Ray(A, C)
β = Angle(u, v)
w = Vector(A, D)
z = Translate(v, D)
q = OrthogonalLine(D, f)
δ = Angle(f, q)
o: u * v
r = false
Text_2SKL: "\mbox Skalarprodukt \vec DB \cdot \vec AE =" + o
s = Segment(C, D)
t = Segment(C, E)
F = Midpoint(D, B)
H = Midpoint(A, E)
a_1 = false