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Verzerrung = 0.4 (slider from -1 to 1, step 0.05)
Größe = 3.25 (slider from 0 to 4.5, step 0.05)
a: 2.0 * Größe * cos(3.141592653589793 / 4.0)
Drehung = 0.9738937226128359 (slider from 0 to 12.566370614359172, step 0.031415926535897934)
Anzeige = false
I_01: (0.0, Größe / 4.0 * sqrt(2.0 * (5.0 + sqrt(5.0))))
I_30: (0.0, Größe / (-1.0 * 1.0 * 1.0 * 1.0 * 1.0 * 4.0) * sqrt(2.0 * (5.0 + sqrt(5.0))))
b = CurveCartesian(Größe * 0.85065 * cos(t), Größe * 0.85065 * Verzerrung * sin(t) + Größe * (1.0 / 4.0 * sqrt(2.0 * (5.0 + sqrt(5.0))) - 2.0 / sqrt(2.0 * (5.0 + sqrt(5.0)))), t, 0.0, 6.283185307179586)
c = CurveCartesian(Größe * 0.85065 * cos(t), Größe * 0.85065 * Verzerrung * sin(t) - Größe * (1.0 / 4.0 * sqrt(2.0 * (5.0 + sqrt(5.0))) - 2.0 / sqrt(2.0 * (5.0 + sqrt(5.0)))), t, 0.0, 6.283185307179586)
I_11: b(Drehung)
I_14: b(Drehung - 4.0 / 5.0 * 3.141592653589793)
I_21: c(Drehung + 1.0 / 5.0 * 3.141592653589793)
I_24: c(Drehung - 3.0 / 5.0 * 3.141592653589793)
I_25: c(Drehung - 1.0 / 5.0 * 3.141592653589793)
I_22: c(Drehung + 3.0 / 5.0 * 3.141592653589793)
I_23: c(Drehung + 3.141592653589793)
I_13: b(Drehung + 4.0 / 5.0 * 3.141592653589793)
I_12: b(Drehung + 2.0 / 5.0 * 3.141592653589793)
I_15: b(Drehung - 2.0 / 5.0 * 3.141592653589793)
Oben3, i_15, i_01, i_14 = Polygon(I_01, I_14, I_15)
Oben2, i_1, i_13, i_2 = Polygon(I_13, I_01, I_14)
Oben1, i_3, i_12, i_4 = Polygon(I_12, I_01, I_13)
Mitte1, i_5, i_6, i_23 = Polygon(I_13, I_23, I_14)
Mitte2, i_7, i_8, i_24 = Polygon(I_14, I_24, I_23)
Mitte10, i_9, i_{10}, i_22 = Polygon(I_13, I_22, I_23)
Mitte9, i_{11}, i_{12}, i_{13} = Polygon(I_12, I_22, I_13)
Unten1, i_{14}, i_{15}, i_30 = Polygon(I_22, I_30, I_23)
Unten2, i_{16}, i_{17}, i_{18} = Polygon(I_30, I_24, I_23)
Mitte3, i_{19}, i_{20}, i_{21} = Polygon(I_15, I_24, I_14)
Mitte4, i_{22}, i_{23}, i_25 = Polygon(I_15, I_25, I_24)
Unten3, i_{24}, i_{25}, i_{26} = Polygon(I_24, I_30, I_25)
Oben4, i_{27}, i_{28}, i_11 = Polygon(I_01, I_11, I_15)
Mitte5, i_{29}, i_{30}, i_{31} = Polygon(I_15, I_11, I_25)
Mitte6, i_{32}, i_{33}, i_21 = Polygon(I_11, I_21, I_25)
Unten4, i_{34}, i_{35}, i_{36} = Polygon(I_21, I_30, I_25)
Oben5, i_{37}, i_{38}, i_{39} = Polygon(I_01, I_11, I_12)
Mitte7, i_{40}, i_{41}, i_{42} = Polygon(I_11, I_12, I_21)
Mitte8, i_{43}, i_{44}, i_{45} = Polygon(I_21, I_12, I_22)
Unten5, i_{46}, i_{47}, i_{48} = Polygon(I_21, I_30, I_22)
A = Schwerpunkt(I_11, I_12, I_01)
B = Schwerpunkt(I_11, I_01, I_15)
C = Schwerpunkt(I_14, I_13, I_01)
D = Schwerpunkt(I_14, I_01, I_15)
E = Schwerpunkt(I_15, I_14, I_24)
F = Schwerpunkt(I_24, I_14, I_23)
G = Schwerpunkt(I_12, I_01, I_13)
H = Schwerpunkt(I_24, I_25, I_15)
I = Schwerpunkt(I_25, I_15, I_11)
J = Schwerpunkt(I_23, I_14, I_13)
K = Schwerpunkt(I_25, I_11, I_21)
L = Schwerpunkt(I_21, I_12, I_11)
M = Schwerpunkt(I_21, I_22, I_12)
N = Schwerpunkt(I_22, I_13, I_12)
O = Schwerpunkt(I_22, I_13, I_23)
P = Schwerpunkt(I_30, I_22, I_21)
Q = Schwerpunkt(I_30, I_22, I_23)
R = Schwerpunkt(I_23, I_30, I_24)
S = Schwerpunkt(I_30, I_24, I_25)
T = Schwerpunkt(I_30, I_25, I_21)

Tool: Schwerpunkt
Markiere drei Punkte.
Input: A, B, C
Output: F

Vieleck1, c_2, a_2, b_2 = Polygon(A, B, C)
D = Midpoint(a_2)
E = Midpoint(c_2)
s = Segment(C, E)
t = Segment(A, D)
F = Intersect(s, t)