Schnupperfranzösisch: Frankreich und die französisch sprechende Welt

Bild: Schnupperfranzösisch: Frankreich und die französisch sprechende Welt

text/html frmonde.html — 18 KB

Dateiinhalt

<html>
<head>
<meta name="title" content="Schnupperfranzsisch: Frankreich und die franzsisch sprechende Welt">
<meta name="keywords" content="littrature Literatur Unterricht Franzsisch enseignement Franais FLE Schnupperfranzsisch Land und Leute">
<meta name="description" content="Schnupperfranzsisch: Frankreich und die franzsisch sprechende Welt">
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<!-- created with La Vouivre 2006 Fabien Olivry - Snakes and Ladders script by Birgit Ferran   -->

<title>Schlangen und Leitern</title>

<style type="text/css">
#retour {position:absolute; left:530px; top:20px}
#one {position: absolute; left:35px; top:520px; visibility:hidden; z-index:2}
#two {position: absolute; left:60px; top:520px; visibility:hidden; z-index:2}
#three {position: absolute; left:35px; top:495px; visibility:hidden; z-index:2}
#four {position: absolute; left:60px; top:495px; visibility:hidden; z-index:2}
#board   {position: absolute; left:20px; top:20px; visibility:visible; z-index:1}
#dice    {position: absolute; left:530px; top:400px; width:200px; visibility:hidden; z-index:1}
#questions{position: absolute; left:530px; top:190px; width:200px; visibility:visible; z-index:2; padding:6; font-family: Arial, Helvetica, sans-serif; font-size: 12px; font-weight: bold; color: #000000; border-width:4; border-style:ridge; border-color:#c0c0c0}
#players {position: absolute; left:530px; top:120px; width:200px; visibility:visible; z-index:2; font-family: Arial, Helvetica, sans-serif; font-size: 14px; font-weight: bold; color: #000000}
#instructions{position: absolute; left:100px; top:100px; width:500px; visibility:visible; z-index:3; padding:10; font-family: Arial, Helvetica, sans-serif; font-size: 14px; font-weight: bold; color: #000000; border-width:4; border-style:ridge; border-color:#c0c0c0; background:white;}
</style>
<script language="JavaScript" SRC="frmonde.js"></SCRIPT>
<script language="JavaScript">

//Snakes and Ladders script by Birgit Ferran (birgit@eoiweb.com) More scripts for creating interactive language learning activities can be found on the web at http://www.eoiweb.com/EoiTeach
//Please feel free to use and adapt this script but please leave this message intact. A link to EoiTeach would also be appreciated.
//If you would like to share the activities you have created with other teachers, please send me an email with the URL of your activity.

var lastQuestion1 = 'Beinahe geschafft,   '; //player's name will go here
var lastQuestion2 = '.  Noch eine richtige Antwort, und du hast das Spiel gewonnen!  ';
var winner1 = 'Glckwunsch! '; //player's name will go here
var winner2 = '! Vous avez gagn!  \n Glckwunsch! '; //Please leave in the \n. It will put the text that follows on a new line.
var anotherTurn = 'Du darfst noch einmal wrfeln,  '; //player's name will go here
var wellDone = 'Gut gemacht, '; //player's name will go here
var pleaseAnswer = 'Du musst die Frage beantworten,  '; //player's name will go here
var sorryMsg = 'Schade, das stimmt nicht. \n '; //your feedback will go here. (Please leave in the \n. It will put the text that follows on a new line.)
var howMany = 'Wie viele Spieler?';
var ask4Name = 'Trage deinen Namen ein , ';
var instructions='<h3 align="center">Spielregeln</h3>';
instructions +='<ul><li>Gib die Zahl der Spieler an.</li>';
instructions +='<li>Wrfele und beantworte die Fragen.</li>';
instructions +='<li>Wenn deine Lsung falsch ist, gehst du in das Feld zurck, aus dem du kamst.</li>';
instructions +='<li>Kommst du an den Fu einer Leiter und antwortest richtig, steigst du an die Spitze der Leiter.</li>';
instructions +='<li>Kommst du auf den Kopf einer Schlange und antwortest falsch, rutschst auf die Schwanzspitze hinunter.</li>';
instructions +='<li>Kommst du auf ein Feld mit einer Sonne oder einer zusammengerollten Schlange und antwortest richtig, kannst du noch einmal wrfeln. Aber wenn du falsch antwortest, musst du ins FELD 1 zurck.</li>';
instructions +='<li>Der Spieler, der als erster auf das FELD 64 kommt und die Frage richtig beantwortet, ist der Gewinner.</li></ul>';
instructions +='<form>';
instructions +='<p align="center">Viel Glck!<br> Viel Spa!';

var player = 'Spieler';
var players = 'Spieler';
var currentPlayerHeading = 'Spieler';
var rollingDice = 'Der Wrfel rollt...';
var pleaseRoll = 'Wrfeln';
var startGame = 'Spiel beginnen';
var seeInstructions = 'Spielregeln';




var ie = (document.all)?true:false;
var ns4 = (document.layers)?true:false;
var ns6 = ((document.getElementById)?true:false) && !ie;

function refPlayer(name){
if (ie) {return eval('document.all.'+name+'.style');}
if (ns4) {return document.layers[name];}
if (ns6 && !ie) {return eval('document.getElementById("'+name+'").style');}
}

function capaON(name){
refPlayer(name).visibility = 'visible';
}

function capaOFF(name){
refPlayer(name).visibility = 'hidden';
}

function writetolayer(name,txt) {
if (ie) {
document.all[name].innerHTML = txt;
}
if (ns4) {
document[name].document.write(txt);
document[name].document.close();
}
if (ns6) {
over = document.getElementById([name]);
range = document.createRange();
range.setStartBefore(over);
domfrag = range.createContextualFragment(txt);
while (over.hasChildNodes()) {
over.removeChild(over.lastChild);
}
over.appendChild(domfrag);
}
}

//Global variables

var p1x=35;
var p1y=520;
var p2x=60;
var p2y=520;
var p3x=35;
var p3y=495;
var p4x=60;
var p4y=495;

var d1;
var headback;
var ctr=0;
var goOnMoving=true;
var possibleWinner=false;

var qIdx	= 0;
var totalquestions=0;
var nextQ	= '';
var answered;
var numPlayers = 1;
var nextPlayer=false;

var Player1='';
var Player2='';
var Player3='';
var Player4='';

//Function which defines which layer is moved where

function whichX(){
if(currentPlayer=="one"){return p1x}
if(currentPlayer=="two"){return p2x}
if(currentPlayer=="three"){return p3x}
if(currentPlayer=="four"){return p4x}
}

function whichY(){
if(currentPlayer=="one"){return p1y}
if(currentPlayer=="two"){return p2y}
if(currentPlayer=="three"){return p3y}
if(currentPlayer=="four"){return p4y}
}

function showPlayer(name){
refPlayer(name).left = whichX();
refPlayer(name).top = whichY();
}

function mouCapa(){
var currenty=whichY();
if(currenty==520||currenty==400||currenty==280||currenty==160||currenty==495||currenty==375||currenty==255||currenty==135)
mouCapaRight()
else
mouCapaLeft()
}

function mouCapaRight(){
var currentx=whichX();
if(currentx<455){
moveforward();
}
else{
moveup();
}
showPlayer(currentPlayer);
d1--;
if(d1>0){
setTimeout("mouCapa()", 150);
}
else{
buildQuestion();
}
}

function mouCapaLeft(){
var currentx=whichX();
var currenty=whichY();
if(currenty==100||currenty==75)
{if(currentx==95||currentx==120)
{writetolayer('questions',lastQuestion1 + who() + lastQuestion2)
d1=0;
possibleWinner=true;
}
}
if(currentx>94){
moveback();
}
else{
moveup();
}
showPlayer(currentPlayer);
d1--;
if(d1>0){
setTimeout("mouCapa()", 150);
}
else{
buildQuestion();
}
}

function moveforward(){
switch (currentPlayer){
case "one":
p1x += 60;
break;
case "two":
p2x += 60;
break;
case "three":
p3x += 60;
break;
case "four":
p4x += 60;
break;
}
}

function moveback(){
switch (currentPlayer){
case "one":
p1x -= 60;
break;
case "two":
p2x -= 60;
break;
case "three":
p3x -= 60;
break;
case "four":
p4x -= 60;
break;
}
}

function movedown(){
switch (currentPlayer){
case "one":
p1y += 60;
break;
case "two":
p2y += 60;
break;
case "three":
p3y += 60;
break;
case "four":
p4y += 60;
break;
}
}

function moveup(){
switch (currentPlayer){
case "one":
p1y -= 60;
break;
case "two":
p2y -= 60;
break;
case "three":
p3y -= 60;
break;
case "four":
p4y -= 60;
break;
}
}

//When the student answers a question correctly

function ladders(){
if(possibleWinner==true)
{var newGame = confirm(winner1 + who() + winner2);
if(newGame == true) location.reload();}
var currentx=whichX();
var currenty=whichY();
if(currentx==155||currentx==180){
if(currenty==520||currenty==495){
ladderOne();
}
}
if(currentx==455||currentx==480){
if(currenty==400||currenty==375){
ladderTwo();
}
}
if(currentx==215||currentx==240){
if(currenty==340||currenty==315){
ladderThree();
}
}
if(currentx==35||currentx==60){
if(currenty==220||currenty==195){
ladderFour();
}
}
if(currentx==35||currentx==60){
if(currenty==460||currenty==435){
extraTurn();
}
}
if(currentx==335||currentx==360){
if(currenty==100||currenty==75){
extraTurn();
}
}
if(currentx==335||currentx==360){
if(currenty==220||currenty==195){
extraTurn();
}
}
if(currentx==215||currentx==240){
if(currenty==160||currenty==135){
extraTurn();
}
}
stayPut();
}

function ladderOne(){
switch (currentPlayer){
case "one":
p1x=95;
p1y=400;
break;
case "two":
p2x=120;
p2y=400;
break;
case "three":
p3x=95;
p3y=375;
break;
case "four":
p4x=120;
p4y=375;
break;
}
}

function ladderTwo(){
switch (currentPlayer){
case "one":
p1x=395;
p1y=280;
break;
case "two":
p2x=420;
p2y=280;
break;
case "three":
p3x=395;
p3y=255;
break;
case "four":
p4x=420;
p4y=255;
break;
}
}

function ladderThree(){
switch (currentPlayer){
case "one":
p1x=275;
p1y=160;
break;
case "two":
p2x=300;
p2y=160;
break;
case "three":
p3x=275;
p3y=135;
break;
case "four":
p4x=300;
p4y=135;
break;
}
}

function ladderFour(){
switch (currentPlayer){
case "one":
p1x=95;
p1y=100;
break;
case "two":
p2x=120;
p2y=100;
break;
case "three":
p3x=95;
p3y=75;
break;
case "four":
p4x=120;
p4y=75;
break;
}
}

function extraTurn(){
switch (currentPlayer){
case "one":
extraTurn1();
break;
case "two":
extraTurn2();
break;
case "three":
extraTurn3();
break;
case "four":
extraTurn4();
break;
}
}

function extraTurn1(){
alert(anotherTurn+ '' +Player1+' !')
currentPlayer="four";
document.current.player.value="four";
document.images['currentplayer'].src="player4.gif";
}
function extraTurn2(){
alert(anotherTurn+ '' +Player2+' !')
currentPlayer="one";
document.current.player.value="one";
document.images['currentplayer'].src="player1.gif";
}

function extraTurn3(){
alert(anotherTurn+ '' +Player3+' !')
currentPlayer="two";
document.current.player.value="two";
document.images['currentplayer'].src="player2.gif";
}

function extraTurn4(){
alert(anotherTurn+ '' +Player4+' !')
currentPlayer="three";
document.current.player.value="three";
document.images['currentplayer'].src="player3.gif";
}

//When the student answers a question incorrectly

function snakes(){
startOver();
var snake=1;
var currentx=whichX();
var currenty=whichY();
if(goOnMoving==true){
if(currentx==155||currentx==180){
if(currenty==400||currenty==375){
snakeOne();
snake=0;
}
}
if(currentx==335||currentx==360){
if(currenty==340||currenty==315){
snakeTwo();
snake=0;
}
}
if(currentx==395||currentx==420){
if(currenty==100||currenty==75){
snakeThree();
snake=0;
}
}
if(currentx==155||currentx==180){
if(currenty==100||currenty==75){
snakeFour();
snake=0;
}
}
if(snake==1)
goBackCapa();
}
}


function stayPut(){
showPlayer(currentPlayer);
goOnMoving=false;
changePlayer();
}

function startOver(){
var currentx=whichX();
var currenty=whichY();
if(currentx==35||currentx==60){
if(currenty==460||currenty==435){
toFirstSquare()
}
}
if(currentx==335||currentx==360){
if(currenty==100||currenty==75){
toFirstSquare()
}
}
if(currentx==335||currentx==360){
if(currenty==220||currenty==195){
toFirstSquare()
}
}
if(currentx==215||currentx==240){
if(currenty==160||currenty==135){
toFirstSquare()
}
}
}

function snakeOne(){
switch (currentPlayer){
case "one":
p1x=275;
p1y=520;
break;
case "two":
p2x=300;
p2y=520;
break;
case "three":
p3x=275;
p3y=495;
break;
case "four":
p4x=300;
p4y=495;
break;
}
stayPut();
}

function snakeTwo(){
switch (currentPlayer){
case "one":
p1x=455;
p1y=520;
break;
case "two":
p2x=480;
p2y=520;
break;
case "three":
p3x=455;
p3y=495;
break;
case "four":
p4x=480;
p4y=495;
break;
}
stayPut();
}

function snakeThree(){
switch (currentPlayer){
case "one":
p1x=455;
p1y=220;
break;
case "two":
p2x=480;
p2y=220;
break;
case "three":
p3x=455;
p3y=195;
break;
case "four":
p4x=480;
p4y=195;
break;
}
stayPut();
}

function snakeFour(){
switch (currentPlayer){
case "one":
p1x=35;
p1y=340;
break;
case "two":
p2x=60;
p2y=340;
break;
case "three":
p3x=35;
p3y=315;
break;
case "four":
p4x=60;
p4y=315;
break;
}
stayPut();
}

function toFirstSquare(){
switch (currentPlayer){
case "one":
p1x=35;
p1y=520;
break;
case "two":
p2x=60;
p2y=520;
break;
case "three":
p3x=35;
p3y=495;
break;
case "four":
p4x=60;
p4y=495;
break;
}
stayPut();
}

function goBackCapa(){
var currenty=whichY();
if(currenty==520||currenty==400||currenty==280||currenty==160||currenty==495||currenty==375||currenty==255||currenty==135)
goBackCapaLeft()
else
goBackCapaRight()
}

function goBackCapaRight(){
var currentx=whichX();
if(currentx<455){
moveforward();
}
else{
movedown();
}
showPlayer(currentPlayer);
headback--;
if(headback>0){
setTimeout("goBackCapa()", 150);
}
else
stayPut();
}

function goBackCapaLeft(){
var currentx=whichX();
if(currentx>94){
moveback();
}
else{
movedown();
}
showPlayer(currentPlayer);
headback--;
if(headback>0){
setTimeout("goBackCapa()", 150);
}
else
stayPut();
}

//Sets the number of players

function howManyPlayers(n){
capaON("one")
Player1=prompt(ask4Name+player+'1',player+'1')
if(n>=2){
capaON("two")
Player2=prompt(ask4Name+player+'2',player+'2')}
else{
capaOFF("two")
}
if(n>=3){
capaON("three")
Player3=prompt(ask4Name+player+'3',player+'3')}
else{
capaOFF("three")
}
if(n>=4){
capaON("four")
Player4=prompt(ask4Name+player+'4',player+'4')}
else{
capaOFF("four")
}
capaON("dice")
numPlayers=n;
}

//Dice Roller Script by Brian Gosselin http://scriptasylum.com/games/dice/dice.html
//I have modified it so it works with just one die instead of two

var images=new Array();
for(i=0;i<=6;i++){
images[i]=new Image(); images[i].src='dice'+i+'.gif';
}

function rolldice(){
if(answered==0){
remindPlayer();
}
else{
document.f.t.value='';
document.f.b.value= rollingDice;
if(ctr<6){
showdice();
ctr++;
setTimeout('rolldice()',150);
}else{
ctr=0;
showdice();
document.f.t.value=d1;
document.f.b.value= pleaseRoll;
goOnMoving=true;
possibleWinner=false;
mouCapa();
}
}
}

function showdice(){
d1=Math.floor(Math.random()*6+1);
headback=d1;
document.images['d1'].src='dice'+d1+'.gif';
}

//This part of the script deals with the questions
//It is based on an example of an online test which can be found in O'Reilly's JavaScript Application Cookbook http://www.oreilly.com/catalog/jscook/

function shuffle() {
totalquestions=units.length;
for (var i = 0; i < units.length; i++) {
var j = Math.floor(Math.random() * units.length);
var tempUnit = units[i];
units[i] = units[j];
units[j] = tempUnit;
}
}

function buildQuestion() {
nextQ = '<form><B>' + units[qIdx].question + '</B><BR><BR>';
if (units[qIdx].a != "")
{
nextQ=nextQ+'<input type="radio" value="a" onclick="gradeTesta()">' + units[qIdx].a + '<BR>';
}
if (units[qIdx].b != "")
{
nextQ=nextQ+'<input type="radio" value="b" onclick="gradeTestb()">' + units[qIdx].b + '<BR>';
}
if (units[qIdx].c != "")
{
nextQ=nextQ+'<input type="radio" value="c" onclick="gradeTestc()">' + units[qIdx].c + '<BR>';
}
if (units[qIdx].d != "")
{
nextQ=nextQ+'<input type="radio" value="d" onclick="gradeTestd()">' + units[qIdx].d + '<BR>';
}

qIdx++;
writetolayer('questions',nextQ)
answered=0;
}

function gradeTesta() {
if (units[qIdx-1].answer == "a")
{
congratulatePlayer();
ladders();
}
else{
sorry();
snakes();
}
answered=1;
if (qIdx==totalquestions) {
qIdx=0;
}
}

function gradeTestb() {
if (units[qIdx-1].answer == "b")
{
congratulatePlayer();
ladders();
}
else{
sorry();
snakes();
}
answered=1;
if (qIdx==totalquestions) {
qIdx=0;
}
}

function gradeTestc() {
if (units[qIdx-1].answer == "c")
{
congratulatePlayer();
ladders();
}
else{
sorry();
snakes();
}
answered=1;
if (qIdx==totalquestions) {
qIdx=0;
}
}

function gradeTestd() {
if (units[qIdx-1].answer == "d")
{
congratulatePlayer();
ladders();
}
else{
sorry();
snakes();
}
answered=1;
if (qIdx==totalquestions) {
qIdx=0;
}
}

function who(){
if(currentPlayer=="one"){return Player1}
if(currentPlayer=="two"){return Player2}
if(currentPlayer=="three"){return Player3}
if(currentPlayer=="four"){return Player4}
}
function congratulatePlayer(){
writetolayer('questions','<h2 align="center">'+wellDone+'<br>'+who()+'!</h2>')
}

function remindPlayer(){
alert(pleaseAnswer+who())

}

function sorry(){
writetolayer('questions',sorryMsg+'<br>'+(units[qIdx-1].support));
}

</script>
</head>

<body bgcolor="#FFFFFF" text="#000000" onload="shuffle()">
<!--<div id="retour"><input type="button" name="retour" value="" onClick="window.location.replace('index.html')"></div>-->
<div align="right"><img src="/icons/icon_linkintern.gif" alt="" title="" width="12" height="9">&nbsp;<a href="animaux.html" title="Nchstes Quiz">Nchstes Quiz</a></div>

<div id="players">
<script language="JavaScript">
document.write('<form name="current"><input type="hidden" name="player" value="one"><center><br>');
document.write(currentPlayerHeading);
document.write('<img name="currentplayer" src="player1.gif"></center></form>');
</script>
</div>
<div id="board"><img src="board.gif" width="500" height="536"></div>
<div id="one"><img src="player1.gif" width="22" height="23"></div>
<div id="two"><img src="player2.gif" width="22" height="23"></div>
<div id="three"><img src="player3.gif" width="22" height="23"></div>
<div id="four"><img src="player4.gif" width="22" height="23"></div>
<div id="instructions">
<script language="JavaScript">
document.write(instructions+'<br><br><input type="button" value="'+startGame+'" onClick="capaOFF(\'instructions\')"></form></p>')
</script>
</div>
<div id="questions">
<script language="JavaScript">
document.writeln('<form><center><br>'+howMany+'</center><br>');
document.writeln('<input type="radio" onclick="howManyPlayers(1)"> 1 ' +player+ '<BR>');
document.writeln('<input type="radio" onclick="howManyPlayers(2)"> 2 '+players+'<BR>');
document.writeln('<input type="radio" onclick="howManyPlayers(3)"> 3 '+players+'<BR>');
document.writeln('<input type="radio" onclick="howManyPlayers(4)"> 4 '+players+'<BR></FORM>');
</script>
</div>
<div id="dice">
<script language="JavaScript">
document.writeln('<table width="200" border="0"><tr><td><form name="f"><center><img src="dice1.gif" name="d1"><br>');
document.writeln('<input type="hidden" size="2" value="" name="t" readonly onClick="document.f.b.focus()" onSelect="document.f.b.focus()"><br>');
document.writeln('<input type="button" name="b" value="'+pleaseRoll+'" onClick="rolldice()"><br><br>');
document.writeln('<input type="button" value="'+seeInstructions+'" onClick="capaON(\'instructions\')"></center></form></td></tr></table>');
</script>
</div>
<script language="JavaScript">
var currentPlayer=document.current.player.value;

function changePlayer(){
if (currentPlayer=="one" && numPlayers>1)
{currentPlayer="two";
document.current.player.value=currentPlayer;
document.images['currentplayer'].src="player2.gif";}
else{
if (currentPlayer=="two" && numPlayers>2)
{currentPlayer="three";
document.current.player.value=currentPlayer;
document.images['currentplayer'].src="player3.gif";}
else{
if (currentPlayer=="three" && numPlayers>3)
{currentPlayer="four";
document.current.player.value=currentPlayer;
document.images['currentplayer'].src="player4.gif";}
else{
currentPlayer="one";
document.current.player.value=currentPlayer;
document.images['currentplayer'].src="player1.gif";
}
}
}
}
</script>
</body>
</html>